Make Motion More Natural Using a Bezier Curve

This challenge animates an element to replicate the movement of a ball being juggled. Prior challenges covered the linear and ease-out cubic Bezier curves, however neither depicts the juggling movement accurately. You need to customize a Bezier curve for this.

The animation-timing-function automatically loops at every keyframe when the animation-iteration-count is set to infinite. Since there is a keyframe rule set in the middle of the animation duration (at 50%), it results in two identical animation progressions at the upward and downward movement of the ball.

The following cubic Bezier curve simulates a juggling movement:

cubic-bezier(0.3, 0.4, 0.5, 1.6);

Notice that the value of y2 is larger than 1. Although the cubic Bezier curve is mapped on a 1 by 1 coordinate system, and it can only accept x values from 0 to 1, the y value can be set to numbers larger than one. This results in a bouncing movement that is ideal for simulating the juggling ball.


Change value of the animation-timing-function of the element with the id of green to a cubic-bezier function with x1, y1, x2, y2 values set respectively to 0.311, 0.441, 0.444, 1.649.

Tests

  • Waiting: 1. The value of the animation-timing-function property for the element with the id green should be a cubic-bezier function with x1, y1, x2, y2 values as specified.
/**
* Your test output will go here
*/